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Last Remnant Interview
Famitsu Magazine have had the chance to interview the producers and designers of The Last Remnant for PS3 and Xbox 360. The people interviewed were Hiroshi Takai (battle system director on Romancing Saga Minstrel Song), chief artist Kimihiko Miyamae (background director for FF and SaGa titles), art producer Yusuke Naora (art direction on FF and SaGa games) and producer Nobuyuki Ueda (project management for the SaGa series).

They discussed The Last Remnant's background and their personal involvement in the production of the game.

In terms of battle, they were questioned on the complexity and compilations that the user might experience. These being having to issue lots of commands quickly in real time, however that is not the case. Commands and stragegy will be chosen before the fight starts, and they will be issued to "unions" rather than each and every solider. Game play is said to last around 30 hours for the single player story. Network content might become available but online is "not being considered".

Takai revealed some information on the "tension gauge". This is the morale meter. During the battle, at the top of the screen there will be a meter showing which side [Allies or Enemies] has the most confidence, so to speak. If a large, powerful looking enemy joins the battle field your morale will decrease.

Production is about 30% complete which is fair enough considering the 2008 release date. Takai's wording made it seem that Square Enix is considering giving the player choice between English and Japanese voice acting, much like Enchanted Arms and, again like Encharted arms, this allows us to change over to whichever you can listen to without your ears bleeding.

Source: LastRemnant.net
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Posted on 07 Jun 2007 by PalSys
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