Final Fantasy X contains a new, different system for leveling up. This time, instead of the usual experience points to gain levels, you will get AP after every battle to move on the sphere grid. Each character has a certain starting point. For example,
since Lulu is a black mage she will start at the part of the Sphere Grid with Black Magic. You may lead your characters on whatever path you would like on the sphere grid.
You could have Yuna as a good fighter and Auron as a White Mage. It all depends where you lead your characters.
There are many different spheres you can use on the Sphere Grid. Different Spheres will activate different nodes. Nodes are what your characters get abilities from. For example, a red power sphere will activate an HP or defense node.
The Character attributes are the different things you are able to learn from the nodes.
| Ability |
Decription |
| Agility +1 |
Raises Agility by one point |
| Agility +2 |
Raises Agility by two points |
| Agility +3 |
Raises Agility by three points |
| Agility +4 |
Raises Agility by four points |
| Accuracy +1 |
Raises Accuracy by one point |
| Accuracy +2 |
Raises Accuracy by two points |
| Accuracy +3 |
Raises Accuracy by three points |
| Accuracy +4 |
Raises Accuracy by four points |
| Defense +1 |
Raises Defense by one point |
| Defense +2 |
Raises Defense by two points |
| Defense +3 |
Raises Defense by three points |
| Defense +4 |
Raises Defense by four points |
| Strength +1 |
Raises Strength by one point |
| Strength +2 |
Raises Strength by two points |
| Strength +3 |
Raises Strength by three points |
| Strength +4 |
Raises Strength by four points |
| Magic +1 |
Raises Magic by one point |
| Magic +2 |
Raises Magic by two points |
| Magic +3 |
Raises Magic by three points |
| Magic +4 |
Raises Magic bt four points |
| Magic Defense +1 |
Raises Magic Defense by one point |
| Magic Defense +2 |
Raises Magic Defense by two points |
| Magic Defense +3 |
Raises Magic Defense by three points |
| Magic Defense +4 |
Raises Magic Defense by four points |
| Evasion +1 |
Raises Evasion 1 point |
| Evasion +2 |
Raises Evasion 2 points |
| Evasion +3 |
Raises Evasion 3 points |
| Evasion +4 |
Raises Evasion 4 points |
| Luck +1 |
Raises Luck by one point |
| Luck +2 |
Raises Luck by two points |
| Luck +3 |
Raises Luck by three points |
| Luck +4 |
Raises Luck by four points |
| HP +200 |
Raises HP 200 Points |
| HP +300 |
Raises HP 300 points |
| Mp +10 |
Raises MP 10 points |
| MP +20 |
Raises MP 20 points |
| MP +40 |
Raises MP 40 points |
| Lv. 1 Lock |
Opened with a Lv. 1 Key Sphere |
| Lv. 2 Lock |
Opened with a Lv. 2 Key Sphere |
| Lv. 3 Lock |
Opened with a Lv. 3 Key Sphere |
| Lv. 4 Lock |
Opened with a Lv. 4 Key Sphere |
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