Final Fantasy 10 Blitzball Techniques
The list below shows details all 60 techniques in Blitzball, including
the HP (i.e. the cost in HP), stats (the increase in stats), success rate (how often the technique will succeed and a description of the effects of the technique.
Techniques FAQ
How do I learn new techniques?
You can techcopy techniques. In other words, you can copy techniques from other players as they are using them.
How do I use techcopy?
When a player is using a technique, techcopy will flash on the screen in blue or white. As it's flashing in white, press the X button. The likelihood of successfully techcopying depends on your player's relative level to the opponent and the accuracy of the timing.
Can I copy any technique?
You can techcopy the majority of techniques, however, there are a few which you cannot techcopy:
Techniques that cannot be techcopied: Jecht Shoot, Jecht Shoot 2, Auroch Spirit, Elite Defense, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi Risk, Golden Arm, Gamble.
| Technique |
HP |
Stats |
Success Rate |
Description |
|
Jecht Shot
|
120
|
shoot +5
|
100%
|
Removes up to two blocking opponents. |
|
Jecht Shot 2
|
999
|
shoot +10
|
100%
|
Removes up to three blocking opponents and
activates invisible. |
|
Aurochs Spirit
|
600
|
shoot +?
|
100%
|
Adds the combined shoot values of all the original
Auroch team members
currently on the field to Wakka's. |
|
Sphere Shot
|
90
|
shoot +0 - 20
|
100%
|
Uses a roulette wheel to determine shoot value.
|
|
Invisible Shot
|
220
|
shoot +3
|
60%
|
Uses a short minigame to determine if the
shot succeeds. |
|
Venom Shot
|
20
|
shoot +3
|
40%
|
Poisons the Keeper.
|
|
Venom Shot 2
|
35
|
shoot +5
|
70%
|
Poisons the Keeper.
|
|
Venom Shot 3
|
100
|
shoot +7
|
100%
|
Poisons the Keeper.
|
|
Nap Shot
|
45
|
shoot +3
|
40%
|
Puts the Keeper to sleep.
|
|
Nap Shot 2
|
80
|
shoot +5
|
70%
|
Puts the Keeper to sleep.
|
|
Nap Shot 3
|
350
|
shoot +7
|
100%
|
Puts the Keeper to sleep.
|
|
Wither Shot
|
30
|
shoot +3
|
40%
|
Halves either the Keeper's intercept or
catch.
|
|
Wither Shot 2
|
180
|
shoot +5
|
40%
|
Halves either the Keeper's intercept or
catch.
|
|
Wither Shot 3
|
390
|
shoot +7
|
100%
|
Halves either the Keeper's intercept or
catch.
|
|
Venom Pass
|
40
|
pass +3
|
30%
|
Poisons blockers.
|
|
Venom Pass 2
|
120
|
pass +5
|
60%
|
Poisons blockers
|
|
Venom Pass 3
|
350
|
pass +7
|
100%
|
Poisons blockers.
|
|
Nap Pass
|
40
|
pass +3
|
30%
|
Puts blockers to sleep.
|
|
Nap Pass 2
|
200
|
pass +5
|
60%
|
Puts blockers to sleep
|
|
Nap Pass 3
|
510
|
pass +7
|
100%
|
Puts blockers to sleep
|
|
Wither Pass
|
40
|
pass +3
|
30%
|
Halves either physical, attack, or
intercept.
|
|
Wither Pass 2
|
180
|
pass +5
|
60%
|
Halves either physical, attack, or intercept
|
|
Wither Pass 3
|
440
|
pass +7
|
100%
|
Halves either physical, attack, or intercept
|
|
Volley Shot
|
10
|
0
|
50%
|
Shoots a free ball, ignoring all blockers except the Keeper.
|
|
Volley Shot 2
|
40
|
0
|
75%
|
Shoots a free ball, ignoring all blockers except the Keeper.
|
|
Volley Shot 3
|
250
|
0
|
100%
|
Shoots a free ball, ignoring all blockers except the Keeper.
|
|
Venom Tackle
|
30
|
attack +3
|
40%
|
Poisons opponent.
|
|
Venom Tackle 2
|
70
|
attack +5
|
70%
|
Poisons opponent.
|
|
Venom Tackle 3
|
160
|
attack +7
|
100%
|
Poisons opponent.
|
|
Nap Tackle
|
40
|
attack +3
|
40%
|
Puts opponent to sleep.
|
|
Nap Tackle 2
|
90
|
attack +5
|
70%
|
Puts opponent to sleep.
|
|
Nap Tackle 3
|
180
|
attack +7
|
100%
|
Puts opponent to sleep.
|
|
Wither Tackle
|
8
|
attack +3
|
40%
|
Halves physical, pass, or shoot.
|
|
Wither Tackle 2 |
80
|
attack +5
|
70%
|
Halves physical, pass, or shoot.
|
|
Wither Tackle 2
|
250
|
attack +7
|
100%
|
Halves physical, pass, or shoot.
|
|
Drain Tackle
|
0
|
0
|
40%
|
Steals 30 HP
|
|
Drain Tackle 2 |
0
|
0
|
70%
|
Steals 150 HP
|
|
Drain Tackle 2
|
0
|
0
|
100%
|
Steals 500 HP |
|
Tackle Slip
|
40
|
0 |
40%
(overbalance chance: 20%) |
Completely dodges opponent's Tackle.
|
|
Tackle Slip 2
|
170
|
0 |
100% (overbalance chance: 40%)
|
Completely dodge's opponent's Tackle. |
|
Anti-Venom
|
5 |
0 |
50%
|
Protects against poison.
|
|
Anti-Venom 2
|
50 |
0
|
100%
|
Protects against poison.
|
|
Anti-Nap
|
40
|
0 |
50%
|
Protects against sleep.
|
|
Anti-Nap 2
|
210
|
0 |
100%
|
Protects against sleep.
|
|
Anti-Wither
|
30
|
0 |
50%
|
Protects against Wither effects.
|
|
Anti-Wither 2
|
200
|
0 |
100%
|
Protects against Wither effects.
|
|
Anti-Drain
|
10
|
0 |
50%
|
Protects against HP Drain.
|
|
Anti-Drain 2
|
50
|
0 |
100%
|
Protects against HP Drain. |
|
Spin Ball
|
30
|
0 |
100%
|
Makes it more likely that the ball rebounds
off the goal instead of being caught by the keeper. |
|
Grip Gloves |
30 |
0 |
100%
|
Raises the chance of the Keeper catching the
ball rather than the ball rebounding. |
|
Elite Defence |
5
|
0
|
100%
|
Increases range attack which a player can
see an opponent catching the ball.
|
|
Brawler |
10 |
0 |
60%
|
Increases range attack which a player can appear as a blocker in an encounter.
|
|
Pile Venom
|
30
|
0 |
100%
|
Allows player to stack poison status ailments on their opponents
|
|
Pile Wither
|
70 |
0 |
100%
|
Allows player to stack Wither status ailments on their opponents.
|
|
Regen |
50
|
0
|
100%
|
Multiplies the HP recovery rate fourfold when not in possession of the ball.
|
|
Good Morning! |
180 |
0 |
50%
|
Increases stats when woken out of sleep by a special effect.
|
|
Hi Risk |
300
|
0
|
0% |
All stats except HP and
speed are halved, but the player receives double EXP.
|
|
Golden Arm |
30
|
0
|
0% |
Makes distance less
of a factor in shooting or passing. |
|
Gamble |
300 0
|
0 |
50%
|
When woken out of sleep, all stats except HP
and speed are determined by a
roulette.
|
|
Super Goalie
|
at least 30 |
catch
+0
- 10
|
60%
|
Uses a roulette to decide final catch value. |
|